CODE | 72317 |
---|---|
ACADEMIC YEAR | 2019/2020 |
CREDITS | 10 credits during the 1st year of 8732 Electronic Engineering (LM-29) GENOVA |
SCIENTIFIC DISCIPLINARY SECTOR | ING-INF/01 |
LANGUAGE | Italian (English on demand) |
TEACHING LOCATION | GENOVA (Electronic Engineering) |
SEMESTER | Annual |
TEACHING MATERIALS | AULAWEB |
Modeling and simulation are one of the most powerful tools for design and simulation. Video games are a transposition of the simulation, where instead of simulating real elements, imaginary realities are simulated with imaginary rules. The course presents computer graphics and simulations implementation using state-of-the-art development tools for 2D and 3D games
The course provides algorithms and tools to develop simulations using a game engine.
The aim of the course is to provide the basis for the design and development of software simulatoin. The student is introduced to different concepts of computer graphics (rendering, collision detection, illumination models, etc.) and event-based programming (game loop, co-routines, etc.) and supported through extensive exercises during lectures. The course aims to train a professional figure capable of designing and implementing complex software simulation using video game technologies.
The students should have advanced knowledge of programming.
The course is composed of a set of frontal lessons and a set of practice sessions. During the frontal lesson, the teacher presents the topics providing also examples of live code that are tested on a real game engine (e.g. Unity 3D). Students can use their own laptops during the lecture in order to reproduce what is proposed by the teacher. During the practice sessions, the students have to face up with real problems that they should solve by applying the techniques learnied during the lectures.
The course is divided into two parts: the first deals with 2D graphics using a simple open source graphics engine. The engine is also suitable for applications on microcontrollers. The second part of the course deals with the design of simulations and 3D games using the Unity3D platform. The titles of the main contents discussed during frontal lessons are provided in the following list. Each title is associated with a relevatn link where it is possible to obtain the lecture notes:
Office hours: The student reception takes place in the days and hours established from time to time with the students via email.
Office hours: Appointments. Writing to riccardo.berta@unige.it
RICCARDO BERTA (President)
ALESSANDRO DE GLORIA (President)
The course is composed of a set of frontal lessons and a set of practice sessions. During the frontal lesson, the teacher presents the topics providing also examples of live code that are tested on a real game engine (e.g. Unity 3D). Students can use their own laptops during the lecture in order to reproduce what is proposed by the teacher. During the practice sessions, the students have to face up with real problems that they should solve by applying the techniques learnied during the lectures.
All class schedules are posted on the EasyAcademy portal.
The exam is an oral examination on the theoretical topics covered during lectures. In particular, the student has to provide fluency in the description of the main concept of interactive simulations. In particular, to prepare the oral examination, the student can decide to elaborate on a particular topic or to create a working game demonstrator.
During the oral exam, the teacher asks the student to illustrate some concepts learned in class. For each concept, the student has to present the definition, the conditions of applicability and pros/cons in relation to other approaches. During the examination, the teacher verifies that the concepts have been learned at a level of knowledge that allows the student to apply them in real cases.