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AUTONOMOUS AGENTS IN GAMES

CODE 98216
ACADEMIC YEAR 2020/2021
CREDITS
  • 5 cfu during the 2nd year of 8732 INGEGNERIA ELETTRONICA (LM-29) - GENOVA
  • 5 cfu during the 2nd year of 10728 ENGINEERING TECHNOLOGY FOR STRATEGY (AND SECURITY)(LM/DS) - GENOVA
  • SCIENTIFIC DISCIPLINARY SECTOR ING-INF/01
    LANGUAGE Italian (English on demand)
    TEACHING LOCATION
  • GENOVA
  • SEMESTER 1° Semester
    TEACHING MATERIALS AULAWEB

    OVERVIEW

    The course presents algorthms and strategies for autonomous intelligent agents that move and interact with an unknown space. In particular, the space is represented by a virtual world created through video games technology.

    AIMS AND CONTENT

    LEARNING OUTCOMES

    The course provides algorithms and strategies to develop autonomous agents using a game engine.

    AIMS AND LEARNING OUTCOMES

    The aim of the course is to provide the basis for the design and development of software algorithms capable of autonomously acting within a virtual world. The student is introduced to different concepts of artificial intelligence (path finding, decision tree, reinforcement learning, etc.) and supported through extensive exercises during lectures. The course aims to train a professional figure capable of designing and implementing complex software applications using video game technologies and artificial intelligence algorithms.

    PREREQUISITES

    The students should have advanced knowledge of programming and statistic.

    TEACHING METHODS

    The course is composed of a set of frontal lessons and a set of practice sessions. During the frontal lesson, the teacher presents the topics providing also examples of live code that are tested on a real game engine (Unity 3D). Students can use their own laptops during the lecture in order to reproduce what is proposed by the teacher. During the practice sessions, the students have to face up with real problems that they should solve by applying the techniques learnied during the lectures.

    SYLLABUS/CONTENT

    The titles of the main contents discussed during frontal lessons are provided in the following list. Each title is associated with a relevatn link where it is possible to obtain the lecture notes:

    01 - Introduction [LINK]
    02 - Unity Engine Recap [LINK]
    03 - Path Finding [LINK]
    04 - Steering [LINK]
    05 - Influence Maps [LINK]
    06 - Tree Search [LINK]
    07 - Tic-Tac-Toe [LINK]
    08 - Reinforcement Learning [LINK]
    09 - Uncertain Reasoning [LINK]
    10 - Genetic Algorithms [LINK]
    11 - Decision Trees [LINK]
    12 - Conversational Agents [LINK]

    RECOMMENDED READING/BIBLIOGRAPHY

    TEACHERS AND EXAM BOARD

    Exam Board

    RICCARDO BERTA (President)

    ALESSANDRO DE GLORIA

    LESSONS

    Class schedule

    All class schedules are posted on the EasyAcademy portal.

    EXAMS

    EXAM DESCRIPTION

    The exam is an oral examination on the theoretical topics covered during lectures. In particular, the student has to provide fluency in the description of the main concept of autonomous agents development.

    ASSESSMENT METHODS

    During the oral exam, the teacher asks the student to illustrate some concepts learned in class. For each concept, the student has to present the definition, the conditions of applicability and pros/cons in relation to other approaches. During the examination, the teacher verifies that the concepts have been learned at a level of knowledge that allows the student to apply them in real cases.

    Exam schedule

    Date Time Location Type Notes
    18/02/2021 09:00 GENOVA Esame su appuntamento
    17/09/2021 09:00 GENOVA Esame su appuntamento