Salta al contenuto principale della pagina

ECONOMICS

CODE 98227
ACADEMIC YEAR 2020/2021
CREDITS
  • 4 cfu during the 1st year of 10728 ENGINEERING TECHNOLOGY FOR STRATEGY (AND SECURITY)(LM/DS) - GENOVA
  • SCIENTIFIC DISCIPLINARY SECTOR SECS-P/01
    LANGUAGE English
    TEACHING LOCATION
  • GENOVA
  • SEMESTER 2° Semester
    TEACHING MATERIALS AULAWEB

    OVERVIEW

    The aim of the course is to provide students with the basic toold of game theory, which will then be applied to the study of firms' behaviour in a strategic context.

     

     

    AIMS AND CONTENT

    LEARNING OUTCOMES

    Course aims to: Provide Fundamental concepts of Economics, Monopoly & Oligopoly Models, Basic Consumer Theory as well as Game Theory applied to these fields

    AIMS AND LEARNING OUTCOMES

    Students will learn the mathematical tools used to understand and critically evaluate the strategic interaction between individuals, firms, and States.

    In the second module, these tools will be applied to the study of industrial economics and, in general, to the analysis of strategic interaction between firms. In this way, students will learn to critically evaluate some features of competition policy.

     

     

     

    PREREQUISITES

    None.

    TEACHING METHODS

    Standard lectures.

    SYLLABUS/CONTENT

    The course is organized in two modules.

    In the first module, we will cover some basic concepts of non-cooperative game theory:

    1. Some elementary taxonomy concerning games.

    2. Dominant and dominated strategies, Nash equilibrium.

    3. Limits and refinements of Nash equilibria.

    4. Repeated games.

    5. Games and rationality.

    All these issues will be studied by making real-world examples and combining theory with exercises and applications.

     

     

    Building on the game theory tools developed in the first module, in the second module the following topics will be covered:

    1. Basic consumer theory;

    2. Monopoly pricing;

    3. Oligopoly theory;

    4. Determinants of market structure;

    5. Cartels & collusion;

    6. patents;

    7. predatory pricing.

    RECOMMENDED READING/BIBLIOGRAPHY

    Recommended readings for this first module are:

    Dixit, A. and B. Nalebuff (2010): The Art of Strategy. W.W. Norton & Co Inc, M.

    Osborne, M. and A. Rubinstein (1994): A Course on Game Theory, The MIT Press.

    There is not a single book suggested for this module. However, most of the material is based on:

    Pepall, Richards, Norman, Industrial Organization: Contemporary Theory and Empirical Applications. fifth edition, Blackwell Publishing, 2013. 

    Belleflamme P. and Peitz M. (2015), Industrial Organization. Markets and Strategies, Cambridge University Press.

    TEACHERS AND EXAM BOARD

    Exam Board

    CLAUDIO ANTONIO GIUSEPPE PIGA (President)

    MAURIZIO CONTI

    GABRIELE CARDULLO (President Substitute)

    LESSONS

    LESSONS START

    March 2021

    Class schedule

    All class schedules are posted on the EasyAcademy portal.

    EXAMS

    EXAM DESCRIPTION

    Written examination with questions on theory and quantitative exercises.

    ASSESSMENT METHODS

    The exam is aimed to verify  students' ability to apply the basic concept of game theory and industrial economics to real world situations.

     

     

    Exam schedule

    Date Time Location Type Notes
    08/01/2021 10:00 GENOVA Scritto
    22/01/2021 10:00 GENOVA Scritto
    12/02/2021 10:00 GENOVA Scritto
    08/06/2021 14:00 GENOVA Scritto
    22/06/2021 14:00 GENOVA Scritto
    06/07/2021 14:00 GENOVA Scritto
    07/09/2021 14:00 GENOVA Scritto