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SOFTWARE SYSTEMS DESIGN AND MODELLING

CODE 101807
ACADEMIC YEAR 2021/2022
CREDITS 9 credits during the 1st year of 10852 COMPUTER SCIENCE (LM-18) GENOVA
SCIENTIFIC DISCIPLINARY SECTOR INF/01
LANGUAGE English
TEACHING LOCATION GENOVA (COMPUTER SCIENCE )
SEMESTER 1° Semester
TEACHING MATERIALS AULAWEB

OVERVIEW

In the recent years, several techniques have emerged for the design of software, and the assessment of its quality. The course aims to give an overview of the main design and modeling techniques available nowadays, and learn how to select the most appropriate for a specific project.

Students will be encouraged to complement the presented material with deepening of their own, in the spirit of lifelong learning.

AIMS AND CONTENT

LEARNING OUTCOMES

Learning through practical experience the basic conceptual tools for the design and modelling of software systems, and acquiring communication skills and lifelong learning capabilities.

AIMS AND LEARNING OUTCOMES

After the completion of the course, the participants will be able to:

  1. use the visual modelling based on UML  to support the software development;

  2. use design and architectural patterns in the development of software systems;

  3. design the architecture of a software system;

  4. autonomously learn new concepts and technologies related to the software development;

  5. present a technical topic to a group of peers.

PREREQUISITES

Fundamentals concepts of

  • programming (in particular object-oriented),
  • databases,
  • web applications, and
  • software engineering.

TEACHING METHODS

The main concepts will be presented by lessons. Hands-on activities will help the students to gain an insight on the applicative concerns.

SYLLABUS/CONTENT

• Recap of modelling
• Recap of requirements & their specification
•     Functional  & non-functional requirements
•     Use case requirements specification
•     (UML) Goal-oriented requirements specification
• Software architecture
• Software architecture design
• Architectural drivers
• Design concepts
• Attribute-Driven Design (AAD) method  illustrated on a case study
• Other design methods 

RECOMMENDED READING/BIBLIOGRAPHY

Designing Software Architectures: A Practical Approach. Humberto Cervantes and Rick Kazman. Addison-Wesley. 2016.

TEACHERS AND EXAM BOARD

Exam Board

MAURA CERIOLI (President)

FILIPPO RICCA

GIANNA REGGIO (President Substitute)

MAURIZIO LEOTTA (Substitute)

LESSONS

TEACHING METHODS

The main concepts will be presented by lessons. Hands-on activities will help the students to gain an insight on the applicative concerns.

Class schedule

All class schedules are posted on the EasyAcademy portal.

EXAMS

EXAM DESCRIPTION

The exam will consist of three parts:

  • the development of the design of a software system

  • an oral presentation of a recent technical innovation related to the software development

  • an oral examination and  project discussion

ASSESSMENT METHODS

The quality of the software system design delivered at the end of the project will allow the teachers to evaluate the student understanding of the design method and their knowledge of the conceptual tools involved.
The oral presentation of innovative technologies will allow the teachers to assess the students' communication skills and their capabilities of self-learning, together with the depth of their technological understanding.
The final oral will start with the project discussion to understand the individual contributions to the project and generate related technical questions to better evaluate students' knowledge.

Exam schedule

Date Time Location Type Notes
07/01/2022 00:09 GENOVA Esame su appuntamento
08/06/2022 00:09 GENOVA Esame su appuntamento
08/09/2022 00:09 GENOVA Esame su appuntamento