Motion Capture (MoCap) is the process of recording human movement as a 3D digital model. It is used in military, entertainment, art, sports, rehabilitation and medical applications, Virtual/Augmented/Mixed Reality, robotics. In film making and videogames it refers to recording the actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. This module introduces MoCap principles, technology, and practical lab group coursework using an industry standard MoCap system.
- Introduction: objectives and applications of Motion Capture (MoCap); Describing and quantify the human movement; Applications; history of MoCap
- Technologies: optical (passive, active); magnetic; exoscheleton; monkey; markerless
- Basic principles
- MoCap Production Pipeline: technology issues; Marker placement; Marker set; Calibration; Data post-processing and analysis.
- Practical courseworks using the Qualisys MoCap setup at InfoMus-Casa Paganini Research Centre.
Students will learn MoCap principles, technologies, and the methodology and techniques to record and analyse 3D human movement data. Students will participate in practical lab group courseworks using the industry standard Qualisys MoCap system available at the InfoMus-Casa Paganini research centre.
Foundations of Computer Science
Ricevimento: su appuntamento (in incontri online sulla classe Teams del corso o in presenza nella sede di Casa Paganini dell'Università di Genova, Piazza S.Maria in Passione 34), mediante richiesta inotrata via email al docente: antonio.camurri@unige.it.
ANTONIO CAMURRI (Presidente)