Combination of traditional lectures (40 hours) and practice (8 hours).
To introduce the Human-Computer Interaction (HCI) aspects that allow us to design effective systems for the users’ needs both from the point of view of the natural interaction and ecological fruition. - Introduction to Human-Computer Interaction and historical perspective; - elements of object oriented programming in C++; - key elements in computer graphics and geometric modeling; - computer vision tools for pose detection, motion analysis, and tracking ; - techniques for the development of virtual and augmented reality scenarios; - methods for the assessment of the user’s fruition and data analysis; - case study: monitor, HMD; Oculus Rift, hololens; tablet/smartphone.
Ricevimento: Appointment by email
MANUELA CHESSA (President)
FABIO SOLARI (President)
SILVIO PAOLO SABATINI
SOFTWARE TECHNOLOGIES FOR HUMAN COMPUTER INTERACTION
Practical exercises, monographic project, and discussion of the course topics.