The focus of this course will be on the use of AI techniques for generating efficient intelligent behavior in games, with a special attention on improving game play experience.
Lectures and practical sessions
01 - Introduction [LINK]
02 - Unity Game Engine [LINK]
03 - Path Finding [LINK]
04 - Steering [LINK]
05 - Influence Maps [LINK]
06 - Tree Search [LINK]
07 - Tic-Tac-Toe [LINK]
08 - Reinforcement Learning [LINK]
09 - Dynamic Scripting [LINK]
10 - Conversational Agents [LINK]
GIT repo for source code: https://bitbucket.org/account/user/elioslab/projects/MS
Ricevimento: Appointments. Writing to riccardo.berta@unige.it
RICCARDO BERTA (President)
FRANCESCO BELLOTTI
ALESSANDRO DE GLORIA