The game as a cultural phenomenon and its educational applications
By the end of the course, students should be able to: plan playful educational activities, adapting them to the different children’s ages and school grades; choose games and animation techniques that can foster the selected educational objectives; launching and conducting games appropriately; evaluating recreational and playful activities with children and peers.
Letio magistralis supported by didactical tools.
Main topics of the course will be:
-Game and training-game;
- gamification and ludomatetical practices in school (nursery, pre-prymary and compulsory school);
- new languages games and childhood in contemporary culture
For students who attend classes: - A. Bobbio, Pedagogia del gioco e teorie della formazione, La Scuola Brescia 2014 (only some chapters) and some parts of: P. Manuzzi, Pedagogia del gioco e dell’animazione. Riflessioni teoriche e tracce operative, Guerini, Milano 2007
Another volume to be chosen by the student: - G. Rodari, La grammatica della fantasia, Einaudi Ragazzi, 2010 – B.Restelli, Giocare con tatto, F.Angeli editori, 2014 – G. Bateson, Se questo è un gioco : perché non si può mai dire a qualcuno “gioca”, Cortina, Milano 1993 – A. Dal Lago, P.A.Rovatti, Per gioco piccolo manuale dell’esperienza ludica, Milano 1993 – R. Farnè, Sport e infanzia. Un’esperienza formativa tra gioco e impegno, Franco Angeli, Milano 2010 –A. Bondioli, Gioco e educazione, Franco Angeli, Milano 2002.
Other informations, for students who do not attend lessons will be provide in classroom.
SAMANTHA ARMANI (President)
IRIS ALEMANO (President Substitute)
CLAUDIA LICHENE (President Substitute)
DIANA SPULBER (President Substitute)
30/09.
METHODOLOGY OF PLAY AND ANIMATION
Oral exam
Oral examination about the (pedagogical) conceptuals frame of the game (and play) as cultural phenomena.