CODE 80976 ACADEMIC YEAR 2021/2022 CREDITS 5 cfu anno 2 INGEGNERIA ELETTRONICA 8732 (LM-29) - GENOVA SCIENTIFIC DISCIPLINARY SECTOR L-ART/02 TEACHING LOCATION GENOVA SEMESTER 1° Semester TEACHING MATERIALS AULAWEB OVERVIEW This course offers a focus on the production of images and narrations addressed to those who design virtual environments. The analysis of the historical dynamics of communication through images and the reading of the problems faced by artists in modern and contemporary times will be accompanied by a reflection on the forms and structures of traditional, literary and cinematographic narration and those produced by contemporary intermediality and transmediality. AIMS AND CONTENT LEARNING OUTCOMES The course aims to provide those who design virtual environments and produce digital images with the ability to analyse the historical dynamics of communication through images and to read the problems faced by artists in modern and contemporary times in their value as responses to current needs in visual proposals. AIMS AND LEARNING OUTCOMES The course aims to provide those who design virtual environments and produce digital images with the ability to analyse the historical dynamics of communication through images and to read the problems faced by artists in modern and contemporary times in their value as responses to current needs in visual proposals. During the course students are invited both to consider the potentialities of the use of digital and multimedia reconstructions related to problems of historical-artistic reading and fruition of cultural heritage, and to develop the ability to analyse and use adequate narrative structures in the communication proposals tackled. TEACHING METHODS Analysis of the artistic image: from the myth of Pygmalion to the proposal of virtual space in artistic representation and the empathic relationship between image and audience. Ways of applying virtual technologies to the problems of cultural heritage. Narration and storytelling: definitions, structures and objectives. The construction of narration: from comics to virtual worlds. Intermedia, crossmedia, transmedia, multimedia narrative forms. Transmedia storytelling. Narrating with video games and serious games. SYLLABUS/CONTENT Attendance and active participation in the proposed training activities (face-to-face lessons and group work) and individual study will enable students to: - know the applications of virtual technologies to the problems of cultural heritage; - acquire the ability to analyse the historical dynamics of communication through images; - know how to read the problems faced by artists in modern and contemporary times in their value as responses to current needs in the visual proposal; - to know how to use the basic analytical methods and tools also to interpret intermediate and transmedia narrative TEACHERS AND EXAM BOARD ELISA BRICCO LAURO GIOVANNI MAGNANI Exam Board ELISA BRICCO (President) LAURO GIOVANNI MAGNANI (President) ALESSANDRO DE GLORIA LESSONS LESSONS START https://corsi.unige.it/8732/p/studenti-orario Class schedule The timetable for this course is available here: Portale EasyAcademy EXAMS Exam schedule Data appello Orario Luogo Degree type Note 17/02/2022 10:00 GENOVA Esame su appuntamento 16/09/2022 10:00 GENOVA Esame su appuntamento