CODE | 98214 |
---|---|
ACADEMIC YEAR | 2021/2022 |
CREDITS | 5 credits during the 2nd year of 10728 ENGINEERING TECHNOLOGY FOR STRATEGY (AND SECURITY) (LM/DS) GENOVA |
SCIENTIFIC DISCIPLINARY SECTOR | ING-INF/01 |
LANGUAGE | English |
TEACHING LOCATION | GENOVA (ENGINEERING TECHNOLOGY FOR STRATEGY (AND SECURITY)) |
SEMESTER | 1° Semester |
TEACHING MATERIALS | AULAWEB |
The course covers the elements of programming for videogames. Students will learn the basics of both 2D and 3D programming along with the techniques used by the newest CAD tools for videogame design. After an introduction about the various types of simulation, a basic game engine for attaching the components of 2D games programming is presented. The basic of the 3D graphics and 3D videogame through the usage of a CAD graphics tool and an AAA game engine is also provided. One fifth of the credit is obtained through a final project.
Office hours: On appointment: mail (francesco.bellotti@unige.it) or on Teams or after lecture
Office hours: Appointments. Writing to riccardo.berta@unige.it
All class schedules are posted on the EasyAcademy portal.
Date | Time | Location | Type | Notes |
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11/02/2022 | 09:00 | GENOVA | Esame su appuntamento | |
17/02/2022 | 09:00 | GENOVA | Esame su appuntamento | |
22/07/2022 | 09:00 | GENOVA | Esame su appuntamento | |
16/09/2022 | 09:00 | GENOVA | Esame su appuntamento | |
16/09/2022 | 09:00 | GENOVA | Esame su appuntamento |