CODE 52643 ACADEMIC YEAR 2022/2023 CREDITS 6 cfu anno 2 STORIA DELL'ARTE E VALORIZZAZ. PATRIMONIO ARTISTICO 8467 (LM-89) - GENOVA 6 cfu anno 1 STORIA DELL'ARTE E VALORIZZAZ. PATRIMONIO ARTISTICO 8467 (LM-89) - GENOVA SCIENTIFIC DISCIPLINARY SECTOR ING-INF/01 LANGUAGE Italian TEACHING LOCATION GENOVA SEMESTER 1° Semester TEACHING MATERIALS AULAWEB OVERVIEW The course is practical in nature and aims to make the student skilled and aware, through exercises in the classroom, in the use of computerized methodologies of three-dimensional restitution to be used in the historical-artistic field. The exercises concern the 3D reconstruction of elements of the interior or exterior of buildings or the 3D reconstruction of parts of the city environment. The course uses the 3D Studio Max program, used in a professional environment and free for educational purposes. AIMS AND CONTENT LEARNING OUTCOMES The final aim of the course is to provide each student with the knowledge necessary to build their own three-dimensional "environment" AIMS AND LEARNING OUTCOMES The final objective of the course is to provide each student with the knowledge necessary to build a "three-dimensional" environment. The learner will know how to build a 3D scene. He will be able to judge which commands to use in 3D Studio max to get the best results. He will be able to communicate the results of his project by returning the reconstruction and a report where he will specify the steps he has taken to reach the results shown. Will be able to learn new methods of reconstruction through the composition of the concepts learned. The achievement of the objectives will be verified with: the 3D construction of an environment chosen by the learner, with difficulties deemed sufficient by the teacher; a report illustrating how the learner came to the results shown an interview with the teacher PREREQUISITES Having of a medium-computing power notebook with the Windows operating system. TEACHING METHODS The course is based on the "learning by doing" methodology. The teacher proposes exercises that are more complex from time to time and learners must reproduce the teacher's actions using their own notebook. Each exercise is finished and the next is passed when all the learners have finished it. Classes are held in person. Attendance, although not compulsory, is recommended. No remote learning is available for this course. SYLLABUS/CONTENT The following content is aimed at both attending and non-attending students. Installation of 3d Studio Max Introduction to the use of 3D Studio Max (3DS) Reconstruction of the furnishing elements of an apartment Reconstruction of the walls of an apartment from a plant, insertion of doors and windows Reconstruction of interior furniture Choice of materials for the characterization of reconstructed objects Choice of lights and points of view (cameras) for return Architectural elements Survey of a historical environment 3D reconstruction from relief RECOMMENDED READING/BIBLIOGRAPHY It is recommended: D. Derakhshani, R.L. Derakhshani, Autodesk 3ds Max 2013 Essentials, Sybex 2016. All books describing the use of 3DStudio max for architecture are valid. To give some examples we cite: 3DS Max per l'architettura di Fabio D'Agnano - 2012 - APOGEO Autodesk 3DS Max 2020. Guida per architetti, progettisti e designer di di Emiliano Segatto, Cristian Sella, Riccardo Morici - 2019 - Tecniche Nuove TEACHERS AND EXAM BOARD ALESSANDRO DE GLORIA Ricevimento: The student reception takes place in the days and hours established from time to time with the students via email. IVAN CARMOSINO Ricevimento: By appointment only (please write an email to Professor Carmosino), in person or by Teams platform. Exam Board ALESSANDRO DE GLORIA (President) IVAN CARMOSINO (President Substitute) IVAN CARMOSINO (President) FRANCESCO BELLOTTI RICCARDO BERTA (Substitute) LESSONS LESSONS START September 30, 2022 Class schedule 3D RENDERING FOR THE ANALYSIS OF ARTISTIC AND ARCHITECTURAL HERITAGE EXAMS EXAM DESCRIPTION The exam will focus on the work done. It will consist of a presentation by the student, an analysis of the different steps taken and the quality of the final result of 3D rendering. ASSESSMENT METHODS Practical exercises in the classroom, led by the teacher