CODE 80976 ACADEMIC YEAR 2022/2023 CREDITS 5 cfu anno 2 INGEGNERIA ELETTRONICA 8732 (LM-29) - GENOVA SCIENTIFIC DISCIPLINARY SECTOR L-ART/02 TEACHING LOCATION GENOVA SEMESTER 1° Semester TEACHING MATERIALS AULAWEB OVERVIEW This course offers a focus on the production of images and narrations addressed to those who design virtual environments. The analysis of the historical dynamics of communication through images and the reading of the problems faced by artists in modern and contemporary times will be accompanied by a reflection on the forms and structures of traditional, literary and cinematographic narration and those produced by contemporary intermediality and transmediality. AIMS AND CONTENT LEARNING OUTCOMES The course aims to provide those who design virtual environments and produce digital images with the ability to analyse the historical dynamics of communication through images and to read the problems faced by artists in modern and contemporary times in their value as responses to current needs in visual proposals. AIMS AND LEARNING OUTCOMES The course aims to provide those who design virtual environments and produce digital images with the ability to analyse the historical dynamics of communication through images and to read the problems faced by artists in modern and contemporary times in their value as responses to current needs in visual proposals. During the course students are invited both to consider the potentialities of the use of digital and multimedia reconstructions related to problems of historical-artistic reading and fruition of cultural heritage, and to develop the ability to analyse and use adequate narrative structures in the communication proposals tackled. Attendance and active participation in the proposed training activities (face-to-face lessons and group work) and individual study will enable students to: - know the applications of virtual technologies to the problems of cultural heritage; - acquire the ability to analyse the historical dynamics of communication through images; - know how to read the problems faced by artists in modern and contemporary times in their value as responses to current needs in the visual proposal; - to know how to use the basic analytical methods and tools also to interpret intermediate and transmedia narrative TEACHING METHODS The course will be organised using the flipped classroom methodology: recordings of the lectures will be made available to the students and workshop meetings will be organised during which the content used will be discussed and projects on specific topics will be developed. with powerpoint presentations. Follow-up sessions with direct experiences on cultural and artistic heritage will be organised. SYLLABUS/CONTENT Module 1 The construction of narration: from comics to virtual worlds. Intermedia, crossmedia, transmedia, multimedia narrative forms. Transmedia storytelling. Narrating with video games and serious games. Module 2 Analysis of the artistic image: from the myth of Pygmalion to the proposal of virtual space in artistic representation and the empathic relationship between image and audience. Ways of applying virtual technologies to the problems of cultural heritage. Narration and storytelling: definitions, structures and objectives. RECOMMENDED READING/BIBLIOGRAPHY A list of reference texts is provided from which reading suggestions may be made to students: W.J.T.Mitchell, Pictorial turn: saggi di cultura visuale, Palermo 2008. G.Didi-Huberman, L’immagine aperta, Milano 2008. Cultura visuale. Paradigmi a confronto, a cura di R. Coglitore, Palermo 2008 Andrea Bernardelli, Remo Ceserani, Il testo narrativo, Bologna, Il Mulino “Itinerari”, 2005. Karin B.Evans, Dennis Metzger, Storytelling, ASTD, 2000. Giovagnoli, Max, Transmedia Way. Guida galattica per storyteller, comunicatori e designer, Milano, Apogeo/Maggioli Editore, 2017. Jonathan Gottschall, The Storytelling Animal: How Stories Make Us Human, Houghton Mifflin Harcourt, 2012. Roman Jakobson, Saggi di linguistica generale, Feltrinelli, Milano 1966. Jenkins, Henry, « Transmedia Storytelling. Moving characters from books to films to video games can make them stronger and more compelling », Technological Review, 15.1.2003. Christian Salmon, Storytelling : la machine à fabriquer des histoires et à formater les esprits, Paris: La Découverte, 2007. Fabio Vittorini, Il Testo narrativo, Bologna, Carocci “Bussole”, 2005. TEACHERS AND EXAM BOARD ELISA BRICCO Ricevimento: Contact the lecturer by e-mail. LAURO GIOVANNI MAGNANI Exam Board ELISA BRICCO (President) LAURO GIOVANNI MAGNANI (President) ALESSANDRO DE GLORIA LESSONS LESSONS START Monday 10 October 2022 in Classroom B0. Class schedule The timetable for this course is available here: Portale EasyAcademy EXAMS EXAM DESCRIPTION Oral examination and presentation by the student of a written synthesis of a proposal for the application of digital technologies to cultural heritage and of a narrative proposal in the context of the construction and design of a video game. Verification of learning with questions related to the course through commentary on power point images presented in the lectures; discussion of the chosen readings. ASSESSMENT METHODS The assessment of the candidate's preparation will be considered sufficient on the basis of the ability to present correctly what has been learnt during the course and to relate about the indicated readings. Higher and excellent marks will be awarded on the basis of verification of the student's ability to grasp critical aspects and cultural connections in the topics addressed in the course of study and discussed in the recommended texts, as well as on the basis of the originality and feasibility of the application proposal presented by the student. Exam schedule Data appello Orario Luogo Degree type Note 16/02/2023 10:00 GENOVA Esame su appuntamento 15/09/2023 10:00 GENOVA Esame su appuntamento FURTHER INFORMATION Registration Required on aulaweb. Students with a certified DSA, disability or other special educational needs are advised to contact the lecturer at the beginning of the course to agree on teaching and examination methods that, while respecting the teaching objectives, take into account individual learning modes and provide suitable compensatory tools.