CODE 98216 ACADEMIC YEAR 2022/2023 CREDITS 5 cfu anno 2 INGEGNERIA ELETTRONICA 8732 (LM-29) - GENOVA 5 cfu anno 2 ENGINEERING TECHNOLOGY FOR STRATEGY (AND SECURITY) 10728 (LM/DS) - GENOVA SCIENTIFIC DISCIPLINARY SECTOR ING-INF/01 LANGUAGE Italian (English on demand) TEACHING LOCATION GENOVA SEMESTER 1° Semester TEACHING MATERIALS AULAWEB OVERVIEW The course presents algorthms for autonomous intelligent agents that interact with an unknown environment. In particular, the environment is simulated by a virtual world created through video games technology. The course will introduce the Reinforcement Learning e del Deep Reinforcement Learning approaches. AIMS AND CONTENT LEARNING OUTCOMES The course provides algorithms and strategies to develop autonomous agents using a game engine. AIMS AND LEARNING OUTCOMES The aim of the course is to provide the basis for the design and development of software algorithms capable of autonomously acting within a virtual world. The student is introduced to different concepts of Reinforcement Learning and supported through extensive exercises during lectures. The course aims to train a professional figure capable of designing and implementing complex software applications using video game technologies and artificial intelligence algorithms. PREREQUISITES The students should have basic knowledge of programming and machine learning. TEACHING METHODS The course is composed of a set of frontal lessons and a set of practice sessions. During the frontal lesson, the teacher presents the topics providing also examples of live code that are tested on simualted environements. Students can use their own laptops during the lecture in order to reproduce what is proposed by the teacher. During the practice sessions, the students have to face up with real problems that they should solve by applying the techniques learnied during the lectures. SYLLABUS/CONTENT The titles of the main contents discussed during frontal lessons are provided in the following list. Notebooks can be obtained at the following lins: Reinforcement Learning and Deep Reinforcement Learning 01 - Markov Decision Process 02 - Dynamic Programming 03 - Exploration vs Exploitation 04 - Policy Evalutaion 05 - Policy Improvement 06 - Learning and Planning 07 - Function Approximation 08 - Deep Q-network 09 - Actor-Critic methods 10 - DDPG and PPO RECOMMENDED READING/BIBLIOGRAPHY Lecture notes and notebooks (from Github) Books (as references): - Miguel Morales, Grokking Deep Reinforcement Learning, Manning - Richard S. Sutton, Andrew G. Barto, Reinforcement Learning: an Introduction, MIT Press TEACHERS AND EXAM BOARD RICCARDO BERTA Ricevimento: Appointments. Writing to riccardo.berta@unige.it Exam Board RICCARDO BERTA (President) ALESSANDRO DE GLORIA FRANCESCO BELLOTTI (President Substitute) LESSONS LESSONS START https://corsi.unige.it/8732/p/studenti-orario Class schedule The timetable for this course is available here: Portale EasyAcademy EXAMS EXAM DESCRIPTION The exam is an oral examination on the theoretical topics covered during lectures or a review of a recent scientific paper. In particular, the student has to provide fluency in the description of the main concept of autonomous agents development. ASSESSMENT METHODS During the oral exam, the teacher asks the student to illustrate some concepts learned in class. For each concept, the student has to present the definition, the conditions of applicability and pros/cons in relation to other approaches. During the examination, the teacher verifies that the concepts have been learned at a level of knowledge that allows the student to apply them in real cases. Exam schedule Data appello Orario Luogo Degree type Note 17/02/2023 09:00 GENOVA Esame su appuntamento 15/09/2023 09:00 GENOVA Esame su appuntamento