CODE 84391 ACADEMIC YEAR 2023/2024 CREDITS 6 cfu anno 2 BIOENGINEERING 11159 (LM-21) - GENOVA 6 cfu anno 2 COMPUTER SCIENCE 10852 (LM-18) - GENOVA SCIENTIFIC DISCIPLINARY SECTOR INF/01 LANGUAGE English TEACHING LOCATION GENOVA SEMESTER 1° Semester TEACHING MATERIALS AULAWEB OVERVIEW The course introduces the concepts of Human-Computer Interaction that allow designing effective systems for users' needs both from the point of view of the simplicity of interaction and the naturalness of the use (fundamental aspects in the biomedical field). Programming and computer vision techniques are presented for the realization of advanced interaction systems. Furthermore, interaction evaluation is introduced: design of experimental sessions and data analysis. AIMS AND CONTENT LEARNING OUTCOMES The course introduces the concepts of Human-Computer Interaction (HCI) to design effective systems for user needs both from the point of view of simplicity of interaction and the naturalness of the system's use as a whole. Attendance and active participation in the proposed training activities and individual study will enable the student to: know the theoretical tools to design advanced interaction systems; use the theoretical and practical tools for the realization of advanced interaction systems; develop the skills to operationally apply the concepts learned in the virtual and augmented reality AIMS AND LEARNING OUTCOMES Attendance and active participation in the proposed training activities and individual study will enable the student to: know the theoretical tools to design advanced interaction systems; use the theoretical and practical tools for the realization of advanced interaction systems; develop the skills to operationally apply the concepts learned in the virtual and augmented reality. PREREQUISITES Basics of procedural programming TEACHING METHODS Lectures with slides and videos, exercises in class. SYLLABUS/CONTENT - Introduction to Human-Computer Interaction (HCI), Virtual reality (VR) and Augmented reality (AR), and their historical perspective; - elements of object oriented programming in C#; - key elements in computer graphics and geometric modeling; - computer vision algorithms for pose detection, motion analysis, and tracking ; - introduction to the development platforms for VR and AR, e.g. Unity3D and Vuforia; - techniques and algorithms for tracking the environment and the user and the co-registration of reference systems; - methods for assessing of human-machine interaction; - methods for assessing the user experience; RECOMMENDED READING/BIBLIOGRAPHY Notes available on AulaWeb TEACHERS AND EXAM BOARD FABIO SOLARI Ricevimento: Appointment by email: fabio.solari@unige.it (since the teacher teaches more than one course, please specify surname and course) MANUELA CHESSA Ricevimento: Appointment by email: manuela.chessa@unige.it (since the teacher teaches more than one course, please specify surname and course) Exam Board MANUELA CHESSA (President) SILVIO PAOLO SABATINI FABIO SOLARI (President Substitute) LESSONS LESSONS START https://corsi.unige.it/11159/p/studenti-orario Class schedule The timetable for this course is available here: Portale EasyAcademy EXAMS EXAM DESCRIPTION Final assignment and oral exam. ASSESSMENT METHODS Details on how to prepare for the exam and the degree of depth of each topic will be given during the lessons. Through the monographic project, the student must demonstrate that he/she is able to develop simple systems of interaction in virtual and augmented reality environments. The oral exam will verify the actual knowledge of the theoretical topics learned during the semester. Exam schedule Data appello Orario Luogo Degree type Note 15/02/2024 09:00 GENOVA Esame su appuntamento 02/08/2024 09:00 GENOVA Esame su appuntamento 13/09/2024 09:00 GENOVA Esame su appuntamento