Skip to main content
CODE 84391
ACADEMIC YEAR 2023/2024
CREDITS
SCIENTIFIC DISCIPLINARY SECTOR INF/01
LANGUAGE English
TEACHING LOCATION
  • GENOVA
SEMESTER 1° Semester
TEACHING MATERIALS AULAWEB

OVERVIEW

The course introduces the concepts of Human-Computer Interaction that allow designing effective systems for users' needs both from the point of view of the simplicity of interaction and the naturalness of the use (fundamental aspects in the biomedical field). Programming and computer vision techniques are presented for the realization of advanced interaction systems. Furthermore, interaction evaluation is introduced: design of experimental sessions and data analysis.

AIMS AND CONTENT

LEARNING OUTCOMES

The course introduces the concepts of Human-Computer Interaction (HCI) to design effective systems for user needs both from the point of view of simplicity of interaction and the naturalness of the system's use as a whole. Attendance and active participation in the proposed training activities and individual study will enable the student to: know the theoretical tools to design advanced interaction systems; use the theoretical and practical tools for the realization of advanced interaction systems; develop the skills to operationally apply the concepts learned in the virtual and augmented reality

AIMS AND LEARNING OUTCOMES

Attendance and active participation in the proposed training activities and individual study will enable the student to: know the theoretical tools to design advanced interaction systems; use the theoretical and practical tools for the realization of advanced interaction systems; develop the skills to operationally apply the concepts learned in the virtual and augmented reality.

PREREQUISITES

Basics of procedural programming

TEACHING METHODS

Lectures with slides and videos, exercises in class.

SYLLABUS/CONTENT

-   Introduction to Human-Computer Interaction (HCI), Virtual reality (VR) and Augmented reality (AR), and their historical perspective;
-   elements of object oriented programming in C#;
-   key elements in computer graphics and geometric modeling;
-   computer vision algorithms  for pose detection, motion analysis, and tracking ;

- introduction to the development platforms for VR and AR, e.g. Unity3D and Vuforia;
- techniques and algorithms for tracking the environment and the user and the
co-registration of reference systems;
- methods for assessing of human-machine interaction;
- methods for assessing  the user experience;

RECOMMENDED READING/BIBLIOGRAPHY

Notes available on AulaWeb

TEACHERS AND EXAM BOARD

Exam Board

MANUELA CHESSA (President)

SILVIO PAOLO SABATINI

FABIO SOLARI (President Substitute)

LESSONS

Class schedule

The timetable for this course is available here: Portale EasyAcademy

EXAMS

EXAM DESCRIPTION

Final assignment and oral exam.

ASSESSMENT METHODS

Details on how to prepare for the exam and the degree of depth of each topic will be given during the lessons. Through the monographic project, the student must demonstrate that he/she is able to develop simple systems of interaction in virtual and augmented reality environments. The oral exam will verify the actual knowledge of the theoretical topics learned during the semester.

Exam schedule

Data appello Orario Luogo Degree type Note
15/02/2024 09:00 GENOVA Esame su appuntamento
02/08/2024 09:00 GENOVA Esame su appuntamento
13/09/2024 09:00 GENOVA Esame su appuntamento