CODE 67678 ACADEMIC YEAR 2024/2025 CREDITS 1 cfu anno 3 SCIENZE DELLA FORMAZIONE PRIMARIA 9322 (LM-85 bis) - GENOVA SCIENTIFIC DISCIPLINARY SECTOR M-PED/03 TEACHING LOCATION GENOVA SEMESTER 2° Semester MODULES Questo insegnamento è un modulo di: ANIMATION AND INTER CULTURE TEACHING MATERIALS AULAWEB OVERVIEW “ Metodologia del gioco e dell’animazione (laboratorio)” offers a firsthand discovery of the game world through many facets. Therefore you can make significant experiences which aim at question yourself about what game actually is and at became aware of the “complexity” of this educational tool. AIMS AND CONTENT LEARNING OUTCOMES By the end of the course, students should be able to: plan playful educational activities, adapting them to the different children’s ages and school grades; choose games and animation techniques that can foster the selected educational objectives; launching and conducting games appropriately; evaluating recreational and playful activities with children and peers. AIMS AND LEARNING OUTCOMES TheLab module aims to develop students' ability to: (a) Knowledge and understanding skills: - To be able to design a game for the classroom - to be able to elaborate the theoretical framework of game methodology - knowing how to ddesign the game outcomes b) Applied knowledge and understanding: - Being able to contuct a ganme in classes - To be able to manage and coordinate the pupils during the game c) Autonomy of judgement -Able to apply acquired skills and knowledge d) Communication skills: - Knowing how to communicate research findings taking into account the audience To be able to use the effective comunication, build significant educational relationships through th use of game and entertainmenet methodologies; e) Learning skills: - Be able to use the knowledge learnt to update and acquire other knowledge TEACHING METHODS Students will be involved and made actors of some group-works, simulations and practices (“mettiamoci in gioco”) and of the following think moment. We will use videos and slides to present some themes and to support activities. Aulaweb will be useful for teacher to upload some files and for students to support your personal path and to give some file to the group. SYLLABUS/CONTENT During the workshop some themes related to the Game and the Play will be studied in depth. . We will have to deal with playful experiences about “scuola dell’infanzia e primaria” to think about strategies, mode and tools. Students will be involved and made actors of some group-works, simulations and practices (“mettiamoci in gioco”) and of the following think moment. Especially we will deal with: 1) GIOCO E ACCOGLIENZA: presentation games, small and big games, create games; 2) GIOCO E APPRENDIMENTO : mathmatical games, word games,story-telling games; 3) GIOCO E ARTE: play with art 4) GIOCO E NATURA: play with nature. Being a laboratory where the learners will be required to actively participate. Contents are set on play base learning relating to Scuola Infanzia and game play learning relating to different subjects for Scuola Primaria. RECOMMENDED READING/BIBLIOGRAPHY During the workshop, material will be provided (it will also be included in the aulaweb for better sharing) useful for in-depth analysis of the themes tested to promote the circularity between practice and reflection on practice. TEACHERS AND EXAM BOARD DIANA SPULBER Ricevimento: Please write to diana.spulber@unige.it LOREDANA PARADISO LESSONS LESSONS START Second semester. The date will be communicated shortly. Class schedule METHODOLOGY OF PLAY AND ANIMATION (WORKSHOP) EXAMS EXAM DESCRIPTION There is not exame. Students skills will be checked during the course. FURTHER INFORMATION The laboratory participants will be divided into groups . For detailed information on the constitution of the groups and the organization of the laboratory refer to web page in aula web Agenda 2030 - Sustainable Development Goals Quality education Gender equality Reduce inequality