Understanding that Virtual Reality and Augmented Reality are "media" is the starting point of this course. Present the main theories related to VR/AR and immersive systems. Finally, combine VR and AR with Digital Storytelling and Gamification techniques, so that the student can design immersive applications and gamified solutions that are not only useful but also pleasant.
The aim of the course is to provide students with knowledge of the fundamentals of virtual and augmented reality.
Students will study how to design simple applications in the Mixed & Extended Reality (MR/XR) field to understand how simulation, detection and implementation methodologies must be adequately integrated with Digital Storytelling techniques.
The expected learning outcomes will allow the students to design and create immersive applications and gamified solutions that will be not only effective, but also f
Attendance and active participation in the proposed training activities and individual study will allow the student to:
The expected learning outcomes will allow the student to design and create immersive game-engine based applications and systems that are not only effective, but also fun.
There are no particular prerequisites, although having C ++ programming and Computer Graphics / Computer Vision basics can certainly be useful.
Lectures and lab activities, with video tutorials and lab exercices. Seminars (optionals, in extra-curricular dates). The pedagogical approach used in this course will be blended between Flipped Classroom and Active Learning.
The course starts from the basics of man-machine interaction, with particular regard to natural user (NUI) and haptic interfaces, to address the theories and technologies of Virtual Reality (VR), stereoscopic (3D), 360° videos (Cinematic VR) and Augmented Reality (AR). A part of the course is dedicated to the analysis of devices, sensors, natural interfaces, and Immersive Systems. Moreover, we will discuss the theories and methodologies of Gamification and Game Design.
PART ONE: Augmented and Virtual Reality - from 3D Modeling to Animation / Tracking of 3D objects
PART TWO: AR/VR Design & Coding
PART THREE: From Augmented Reality to Extended Reality
Ricevimento: In attendance: by appointment via e-mail at the DIBRIS (office TA.10, Villa Bonino - Mezzanine floor) in Viale Francesco Causa 13, Genoa or at the 3DLabFactory (room T.008, Palazzina Lagorio, ground floor), Campus di Savona, Via A. Magliotto 2, Savona Remote call: by appointment via e-mail at gianni.vercelli@unige.it During the semester the teacher will be available at the end of the planned activities, always by appointment, except impediments.
GIANNI VIARDO VERCELLI (President)
ILARIA TORRE
GIOVANNI ADORNI (President Substitute)
ANTONIO BOCCALATTE (Substitute)
https://courses.unige.it/11160/p/students-timetable
The exam modality is based on an individual or group project, followed by an oral discussion.
The assessment methods are based on participation in the exercises proposed during the semester and on the evaluation of the skills and knowledge acquired in the implementation of the individual or group project.
Students with disabilities or learning disorders are allowed to use specific modalities and supports that will be determined on a case-by-case basis in agreement with the Delegate of the Engineering courses in the Committee for the Inclusion of Students with Disabilities, prof. Francesco Curatelli. Students are invited to contact the teacher and copy the Delegate (francesco.curatelli@unige.it).