To understand that Virtual Reality and Augmented Reality are "media": this is the starting point of this course. Present the main theories related to the VR / AR and immersive systems. Finally combining VR and AR with the Digital Storytelling techniques and Gamification, so that students will be able to design info-mobility apps and immersive systems not only useful but also funny.
The aim of the course is to provide students with knowledge on the foundations of 3D graphics and animation and the practical skills to build simple applications and systems based on simulation in extended reality (virtual/mixed/augmented) and gamification. The fundamental objectives consist both in making students aware of the necessary interdisciplinarity of the contributions coming from programming, computer graphics, biomechanics, sensory perception, robotics and video games in order to create immersive experiences, and in providing the appropriate tools for the design of software applications based on Gamification and Extended Reality, in particular game engines such as Unreal.
Understand that Virtual Reality and Augmented Reality are "media" is the starting point of this course. On the one hand, by the Computer Graphics & Animation techniques and the introduction of immersive systems (sensors and actuators), we are now able to simulate the real world so realistic that it fooled so very sophistic our senses; on the other, through the insertion of artificial elements in the real perceived we are able to increase our operational capabilities and intellectual. Finally combining VR and AR with the Digital Storytelling techniques and Gamification, allow the student to design mobile information systems and immersive applications not only useful but also funny.
Lectures and lab activities, with video tutorials and lab exercices. Seminars (optionals, in extra-curricular dates). The pedagogical approach used in this course will be blended between Flipped Classroom and Active Learning, with continuous assessments.
The course starts from the basics of man-machine interaction, with particular regard to natural user (NUI) and haptic interfaces, to address the theories and technologies of Virtual Reality (VR), stereoscopic (3D), in order to understand the complexity of the "umbrella" term Extended reality (XR). A part of the course is dedicated to the analysis of devices, sensors, natural interfaces, and Immersive Systems. Moreover, we will discuss the theories and methodologies of Gamification and Game Design.
PART ONE: Virtual Reality: from 3D Modelling to Interaction with 3D Objects
PART TWO: XR Design and Gamification
PART THREE: Future Trends in Extended Reality
Ricevimento: In attendance: by appointment via e-mail at the DIBRIS (office TA.10, Villa Bonino - Mezzanine floor) in Viale Francesco Causa 13, Genoa or at the 3DLabFactory (room T.008, Palazzina Lagorio, ground floor), Campus di Savona, Via A. Magliotto 2, Savona Remote call: by appointment via e-mail at gianni.vercelli@unige.it During the semester the teacher will be available at the end of the planned activities, always by appointment, except impediments.
Ricevimento: By appointment via Microsoft Teams or at 3DLabFactory (room T.008, Lagorio Building, ground floor), Savona Campus, Via A. Magliotto 2, Savona. Appointment must be previously arranged via email (saverio.iacono@unige.it)
GIANNI VIARDO VERCELLI (President)
SAVERIO IACONO (President Substitute)
https://easyacademy.unige.it/portalestudenti/
The exam modality is based on an individual or group project, followed by an oral discussion.
The assessment methods are based on the continuous evaluation of activities carried out in the semester, as well as an individual or team-based project, followed by an oral discussion.
Students with disabilities or learning disorders are allowed to use specific modalities and supports that will be determined on a case-by-case basis in agreement with the Delegate of the Engineering courses in the Committee for the Inclusion of Students with Disabilities. Students are invited to contact the teacher of this course and copy the Delegate (https://unige.it/commissioni/comitatoperlinclusionedeglistudenticondisabilita.html).