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Info 2023/2024

Duration 2 years
CFU 120
Class LM-92
Classe delle lauree magistrali in TEORIE DELLA COMUNICAZIONE (COMMUNICATION)
Access Free access
Locations GENOVA
Language English Italian
Teaching mode Frontale
Head of programme ILARIA TORRE
Taxes and fees From 0 to 3,000 a year. Find out if you qualify for grants ed exemptions
Student exchange International destinations and partners
Contacts Read more here
Information about this Course for previous years is available here DIGITAL HUMANITIES - COMUNICAZIONE E NUOVI MEDIA 9913

The course in brief


The course offers a multidisciplinary path divided into two curricula, one of which is international, aimed at the integration of knowledge and the training of advanced transversal skills. It was created to respond to the growing demand for professional figures capable of working in innovative areas of culture and communication, characterized by ICT, multimedia and interactivity. In the panorama of Digital Humanities, the specificity of this Master's Degree is the strong design characterization, provided by the contribution of methods and techniques from engineering-informatics and design knowledge, applied to the treatment and communication of cultural content. It is the challenge of the future for culture and the humanities, called to interpret and use the tools of their time.

The course is based on a practical and theoretical approach to processing the objects of study of the humanities - texts, images, sounds, videos - with methodologies, languages and tools peculiar to the IT disciplines.
Thanks to these teachings, you can work in areas such as digital communication, protection/conservation of cultural heritage, creative industries, digital art, infographics, web design, web marketing, teaching with ICT, gaming, simulations.

Recent data (see the Almalaurea survey for 2020) show an employment rate for Digital Humanities graduates above the Italian average for master's degrees: 80 percent one year after graduation, 90 percent three years after graduation.

Data as of April 2022 for 2021 confirm the 80 percent rate one year after graduation, compared to 71.2 percent for the same graduating class and 75.7 percent of the Italian average for master's degrees.

Learning by doing

The course offers you several specialized workshops to gain skills in the field:

  • WebRadio Campuswave lab for creative and journalistic writing for new media;
  • 3DLab for imaging and editing of images and videos including immersive;
  • laboratory for graphics and web design;
  • 'Paganini House' research lab for human-machine interaction.


Professional outlets

Designer/manager of:

  • communication with new media;
  • environments and services for communicating online;
  • web promotion actions - WebMarketingExpert, SEO;
  • content for network communication - ContentManager, Curator, SocialMediaManager;
  • Web Designer.


What you will learn

Photography and digital imaging

Digital image capture, manipulation and recording technology

Human-computer interaction

Development of non-traditional user interfaces

Virtual reality, augmented reality and gamification

Theoretical foundations

Internet and web design

Web presence and communication with new media

Narrative structures for new media

Web writing and digital storytelling

Did you know that.

You can shorten the name of the course to DiHu. We all already call it that

DiHu's course is organized into two curricula: Internet and Creative Digital Production (IT) and Affective Computing, Arts and Cultural Welfare (ENG)

You can enroll after any bachelor's degree. Separate pathways are provided to homogenize incoming knowledge


The course is divided in two curricula (tracks)

Internet and Creative Digital Production (in Italian)

This curriculum is oriented toward communication and creative production in the areas of web, social media and mixed reality. It offers training aimed at providing methodological and technical skills to design communication and interaction with digital media, including mobile and wearable technologies. These skills include digital content processing and production - copywriting, graphic design, photography, multimedia and storytelling; design and development of web applications and interfaces for mobile apps; interaction and user experience (UX) design in web, mobile apps, virtual and augmented reality; analysis and management of social media communication, search engine ranking optimization, use of technologies and tools to integrate smart services into cultural heritage applications and multimedia communication.

This track includes:

  • communication with new media, internet, web-radio/tv
  • web design
  • internet of things and intelligent environments
  • 3-D representation and management of cultural heritage

Affective Computing, Arts and Cultural Welfare (in English)

This curriculum is oriented toward the design of multisensory experiences and non-traditional interactive systems. It offers a track aimed at providing methodological and technical skills to design immersive multimodal environments that engage corporeality, movement, aesthetic and emotional dimensions through innovative interactive technologies (industry standards of motion capture, wearable sensors, 3D audio). Training content includes teachings on human perception, cognition, emotions; human-computer interaction; multimodal semiotics and narrativity; computational approaches to the analysis of human behavior, cognitive and emotional states; techniques for designing immersive environments and artificial intelligence. Specific workshops allow skills to be applied to real-world case studies and in international projects related to cultural heritage, artistic experience, well-being and social inclusion.

This track includes:

  • performing arts
  • social inclusion and rehabilitation
  • interactive enjoyment of content and cultural heritage
  • real-time analysis of nonverbal communication - gestural, social and emotional

Both curricula are characterized by interdisciplinarity, with a strong synergy between the knowledge derived from the humanities and social sciences and the aspects of design and implementation skills characteristic of the tradition of the Polytechnic School.

Mode of Delivery

The delivery mode follows the integrated digital didactics (DDI) model, understood as a lecture teaching model with lecturer in attendance and with student participation partly in attendance and partly at a distance.
The DDI model has advantages in terms of increased usability for students from outside the region, possibility of sharing teachings with other Courses of Study in Italy or abroad, and increased attractiveness.
In particular, the DDI model also provides for the possibility of sharing teachings with other Courses of Study in Italy, following specific agreements between universities, for a maximum of 12 CFUs among "Student's Choice" credits.


9913_Ilaria Torre

Welcome to the Polytechnic School's Master's Degree Program in Digital Humanities - Interactive systems and digital media. Our goal is to train professionals who combine humanistic and technological culture and make use of solid design skills to respond to the new needs for the creation, processing and enjoyment of digital content in multimodal and multisensory contexts. We are committed to offering you our support and enthusiasm to tackle this journey together!

Ilaria Torre

Where we are

Administration/Teaching Secretariat - DIBRIS
Viale Francesco Causa, 13
16145 Genova

Lecture rooms/laboratories/teaching offices
Via Armando Magliotto, 2
17100 Savona

Casa Paganini
Piazza Santa Maria in Passione, 34
16123 Genoa


Read more

Student Desk
Savona Campus
+39 019 219 45105

Sportello Unico Scuola Politecnica
+39 010 353 2148

Reference for teaching
Elena Tortora
+39 010 353 2945
+39 334 1074229

Education Staff (for pre-registration, enrollment and study plans)
Daniela Peghini
+39 010 353 6051