To understand that Virtual Reality and Augmented Reality are "media": this is the starting point of this course. Present the main theories related to the VR / AR and immersive systems. Finally combining VR and AR with the Digital Storytelling techniques and Gamification, so that students will be able to design info-mobility apps and immersive systems not only useful but also funny.
Objective of the module is to provide students with the knowledge on the fundamentals of 3D graphics and animation and practical skills to build simple applications and systems based on simulation in virtual / mixed / augmented reality and gamification. The fundamental objectives of this module involve both make students aware of the necessary interdisciplinary approach of contributions from the mobile programming, from biomechanics, from sensory perception, from robotics and video games in order to create natural user interfaces (NUI), both in providing the instruments suitable for the design of software applications based on stereoscopic 3D and Virtual Reality / Augmented.
Understand that Virtual Reality and Augmented Reality are "average" is the starting point of this course. On the one hand, by the Computer Graphics & Animation techniques and the introduction of immersive systems (sensors and actuators), we are now able to simulate the real world so realistic that it fooled so very sophistic our senses; on the other, through the insertion of artificial elements in the real perceived we are able to increase our operational capabilities and intellectual. Finally combining VR and AR with the Digital Storytelling techniques and Gamification, allow the student to design mobile information systems and immersive applications not only useful but also funny.
Lezioni frontali, corredate da approfondimenti tramite video ed esercitazioni di laboratorio. Seminari di approfondimento (opzionali, in orari extra-curricolari). La metodologia didattica usata nel corso sarà di tipo misto tra Flipped Classroom" e PBL, con una valutazione degli esercizi assegnati in laboratorio e letture assegnate a cadenza quindicinale.
The course starts from the interaction man-machine basis, with particular regard to natural user interfaces (NUI) and touch, to address the theories and technologies of Virtual Reality (VR), the stereoscopic (3D) video at 360 ° ( Cinematic VR) and Augmented Reality (AR). Part of the course is devoted to the analysis of devices, sensors, natural interfaces, and Immersive Systems. Finally, we will discuss the theories and methodologies of Gamification and Digital Storytelling.
PART ONE: Virtual Reality, Stereoscopic Video and Cinematic VR
PART TWO: Gamification
PART THREE: Augmented Reality
Ricevimento: By appointment by email at the DIBRIS department room (S04 room, 2nd floor Villa Bonino) in Viale Francesco Causa 13, Genoa. The teacher can be contacted via Aulaweb and via email at gianni.vercelli@unige.it During the semester, starting from 27.09.2016, the teacher will be available at the end of the planned activities every Tuesday from 6:00 to 7:00 PM, always by appointment, except impediments.
Ricevimento: Before and after lectures, at the Savona Universtity Campus. On appointment, at the Savona University Campus or at the Department DIBRIS in Genoa.
ANTONIO CAMURRI (President)
MAURO COCCOLI (President)
GIANNI VIARDO VERCELLI (President)
GUALTIERO VOLPE (President)
February 27, 2017
VIRTUAL REALITY, AUGMENTED REALITY AND GAMIFICATION