The game as a cultural phenomenon and its educational applications
At the end of the course students should be able to: 1. plan recreational activities to be offered to children for the 0 - 3 age group; 2. choose the most appropriate games to help achieve the chosen educational goals; 4. propose and conduct games to children appropriately; 5. evaluate gaming activities with children and peers. 6. frame the game in the evolutionary, anthropological and psychoanalytic perspective.
The subject is aimed at developing the game/play based learning
There are no specific requirements
Methods: collaborative activities; peer learning; PBL
Main topics of the course will be:
-Game and training-game;
- gamification and ludomatetical practices in school (nursery, pre-prymary and compulsory school);
- new languages games and childhood in contemporary culture
Please, contact me to have articles in English
Ricevimento: I meet the students online via either TEAMS or SKYPE. To contact me, please email me to: davide.parmigiani@unige.it
2nd semester
METHODOLOGY OF PLAY AND ANIMATION
Oral exam
Students with SpLD, disability or other special educational needs are recommended to contact the professor at the beginning of the course to agree on teaching and exam methods which, according to the course’s objectives, take into account the modalities individual learning and provide suitable compensatory tools
For international students, texts and articles in English are available on request. The exam can be taken in English in the prescribed manner
Oral examination about the (pedagogical) conceptuals frame of the game (and play) as cultural phenomena.
Ask the professor for other information not included in the teaching schedule