Introduce methodologies and tools useful for designing simple digital applications for platforms and experiences using Game Design techniques, Gamification, up to immersive Extended Reality systems and multimodal Generative-AI.
Aims:
Learning Outcomes:
Unit 2 of Digital Communication has mandatory attendance. It will be delivered through lectures and technical-practical laboratory activities in person, using Active Learning and Flipped Classroom methodologies. Some extra-curricular thematic seminars complement the main teaching methods.
PART A - THEORY
1. Game Design and Digital Storytelling
2. Gamification
3. Images & Digital Production
4. Extended Reality (XR)
5. Metaverse and Artificial Intelligence
PART B – LABORATORY AND PROJECT ACTIVITIES
1. Digital Technologies for the Web and Prompt Programming (“Alice In Codeland”)
2. Experiences with VR/AR/XR platforms for Metaverses.
Recommended texts and reference websites:
Ricevimento: By appointment via Microsoft Teams or at 3DLabFactory (room T.008, Lagorio Building, ground floor), Savona Campus, Via A. Magliotto 2, Savona. Appointment must be previously arranged via email (saverio.iacono@unige.it)
GIANNI VIARDO VERCELLI (President)
DANIELE ZOLEZZI
SAVERIO IACONO (President Substitute)
There are 2 mutually exclusive modalities for taking the exam:
MODE A (for "attending" students)
MODE B ( for "non-attending" students)
The assessment method will vary based on attendance.