CODE 111196 ACADEMIC YEAR 2024/2025 CREDITS 6 cfu anno 1 DIGITAL HUMANITIES - INTERACTIVE SYSTEMS AND DIGITAL MEDIA 11661 (LM-92) - GENOVA SCIENTIFIC DISCIPLINARY SECTOR L-ART/06 LANGUAGE English TEACHING LOCATION GENOVA SEMESTER 1° Semester MODULES Questo insegnamento è un modulo di: VISUAL NARRATIVITY TEACHING MATERIALS AULAWEB AIMS AND CONTENT LEARNING OUTCOMES The aim of the module is to provide students with the skills needed to design multimedia content. Students will gain an understanding of the creative and technical aspects of the content production process, with a focus on the pre-production stages. The current condition of media hybridization and how the boundaries between them are thinning will be addressed. With particular reference to the world of video games and in general to interactive media used effectively for both communicating and learning. AIMS AND LEARNING OUTCOMES The module focuses on teaching the skills needed to design multimedia content. The current condition of media hybridization and how the boundaries between them are thinning will be addressed. Particular reference will be made to the world of video games and in general to interactive media used effectively for both communicating and learning. Learning outcame expected: - To gain awareness of transmediality using the video game as a vector. - Basic skills in game design, audio and video making, screenplay, game writing and production. - How to take into account available technologies, target audience and effectiveness of communication, both for the end user and a possible publisher. TEACHING METHODS Lecture and laboratory activities where students can put into practice and understand what has been discussed. The reference methodologies adopted are Learning by Doing and Active Learning. SYLLABUS/CONTENT Digital Storytelling Principles of Game Design Introduction to the Narrative Designer Video & Audio Screenplay Audio Design Essentials Video Making Essentials Game Production Pitch Document Game Design Document Game Bible Generative AI for Media Content Production RECOMMENDED READING/BIBLIOGRAPHY Slides provided by the lecturer “Digital Storytelling 4e, A creator's guide to interactive entertainment”. Carolyn Handler Miller. CRC Press “The Game Narrative Toolbox”. Tobias Heussner - Toiya Kristen Finley. Taylor & Francis Ltd - Focal Press “The Game Production Toolbox” by Carolyn Handler Miller, CRC Press TEACHERS AND EXAM BOARD SAVERIO IACONO Ricevimento: By appointment via Microsoft Teams or at 3DLabFactory (room T.008, Lagorio Building, ground floor), Savona Campus, Via A. Magliotto 2, Savona. Appointment must be previously arranged via email (saverio.iacono@unige.it) Exam Board SAVERIO IACONO (President) ILARIA TORRE ROCCO ANTONUCCI (President Substitute) GIANNI VIARDO VERCELLI (Substitute) LESSONS LESSONS START https://easyacademy.unige.it/portalestudenti/ Class schedule The timetable for this course is available here: Portale EasyAcademy EXAMS EXAM DESCRIPTION Individual project followed by oral discussion. Group projects will be considered only in specific cases. ASSESSMENT METHODS The assesment method is based on the evaluation of the submitted project followed by oral discussion. Exam schedule Data appello Orario Luogo Degree type Note 10/01/2025 14:30 GENOVA Scritto + Orale 24/01/2025 10:00 GENOVA Scritto + Orale 07/02/2025 14:30 GENOVA Scritto + Orale 06/06/2025 14:30 GENOVA Scritto + Orale 10/07/2025 10:00 GENOVA Scritto + Orale 09/09/2025 10:00 GENOVA Scritto + Orale FURTHER INFORMATION Students with disabilities or learning disorders are allowed to use specific modalities and supports that will be determined on a case-by-case basis in agreement with the Delegate of the Engineering courses in the Committee for the Inclusion of Students with Disabilities. Students are invited to contact the teacher of this course and copy the Delegate (https://unige.it/commissioni/comitatoperlinclusionedeglistudenticondisabilita) Agenda 2030 - Sustainable Development Goals Quality education