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CODE 90703
ACADEMIC YEAR 2024/2025
CREDITS
SCIENTIFIC DISCIPLINARY SECTOR ING-INF/05
LANGUAGE English
TEACHING LOCATION
  • GENOVA
SEMESTER 1° Semester
MODULES Questo insegnamento è un modulo di:

AIMS AND CONTENT

LEARNING OUTCOMES

The objective of this module is to provide students with the following skills: 1) How technology can support the development of rehabilitation models, paradigms and protocols in which playful and active interaction between different sensory channels (visual, gestural, sound) can offer vicarious experiences in cases of perceptual deprivation (low vision, reduced mobility) or unconventional (physical or cognitive enhancement tools); 2) How to design new interactive tools for fitness/wellness/healthy living.

TEACHING METHODS

Lectures and lab experimental activitiesusing the premise and technological infrastructure at the InfoMus-Casa Paganini Research Centre (www.casapaganini.org): physical participation to the course lessons is therefore strongly engouraged.

SYLLABUS/CONTENT

This module is grounded on the analysis and practical laboratory experiences derived from previous successful applications, demonstrating how the fundamental theoretical frameworks and interaction design techniques can be applied in multimodal cultural welfare applications.

Theoretical frameworks: Introduction to human movement science, biomechanics (e.g. 2/3 power law, minimum jerk law, discrete Vs periodic movement Hagan&Sternad); Artistic theories on expressive gesture (Laban Effort Theory in choreography; gesture theories in music performance); Layered model on expressive gesture; mid-level expressive features; cross-sensory correspondences: interactive sonification of expressive human movement; digital nudging, emotional, social, and persuasive interfaces. Embodied ID and somaesthetic design.

Analysis of successful multimodal applications and projects: Multimodal applications for museums and science centers (Museum Caruso; Virtual Binocular; Città della Scienza Napoli and Music Atelier at Città dei Bambini Genova); Multimodal applications and protocols for therapy and rehabilitation; Interactive systems for the ARIEL Joint Lab at Gaslini Children Hospital; Applications for the treatment of older people in the in-hospital apartment at Galliera Hospital

The DanzArTe – Emotional Wellbeing Tecnology project

Design of application prototypes will be developed by the students, in small groups, in collaboration with the other modules of the course. Possible collaboration with other institutions and industry partners, in the framework of EU funded projects (resilence.eu) and industry collaborations. 

RECOMMENDED READING/BIBLIOGRAPHY

Scientific papers and other materials are available in the Files folder in the Teams class of the course.

Students not attending the course are invited to contact the teacher in advance to define the modalities for the study and the exam. Given the paramount importance of the lab activities, in person physical participation to the lessons is strongly encouraged.

Sharp, H., Rogers, Y., & Preece, J. (2023). Interaction Design: Beyond Human-Computer Interaction, 6th Ed., Wiley.  

TEACHERS AND EXAM BOARD

LESSONS

Class schedule

The timetable for this course is available here: Portale EasyAcademy

EXAMS

FURTHER INFORMATION

Students with disabilities or learning disorders are allowed to use specific modalities and supports that will be determined on a case-by-case basis in agreement with the Delegate of the Engineering courses in the Committee for the Inclusion of Students with Disabilities. Students are invited to contact the teacher of this course and copy the Delegate (https://unige.it/commissioni/comitatoperlinclusionedeglistudenticondisabilita.html).