The objective is the introduction of methodologies and tools useful for the design of simple digital applications for platforms and experiences that use Game Design, Gamification techniques, up to Extended Reality immersive systems.
Aims:
Learning Outcomes:
Unit 2 of Digital Communication has mandatory attendance. It will be delivered through lectures and technical-practical laboratory activities in person, using Active Learning and Flipped Classroom methodologies. Some extra-curricular thematic seminars complement the main teaching methods.
PART A - THEORY
1. Game Design and Digital Storytelling
2. Gamification
3. Images & Digital Production
4. Extended Reality (XR)
5. Metaverse and Artificial Intelligence
PART B – LABORATORY AND PROJECT ACTIVITIES
1. Digital Technologies for the Web and Prompt Programming (“Alice In Codeland”)
2. Experiences with VR/AR/XR platforms for Metaverses.
Recommended texts and reference websites:
Ricevimento: By appointment via Microsoft Teams or at 3DLabFactory (room T.008, Lagorio Building, ground floor), Savona Campus, Via A. Magliotto 2, Savona. Appointment must be previously arranged via email (saverio.iacono@unige.it)
There are 2 mutually exclusive modalities for taking the exam:
MODE A (for "attending" students)
MODE B ( for "non-attending" students)
The assessment method will vary based on attendance.