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CODE 109178
ACADEMIC YEAR 2025/2026
CREDITS
SCIENTIFIC DISCIPLINARY SECTOR M-STO/02
TEACHING LOCATION
  • GENOVA
SEMESTER Annual
TEACHING MATERIALS AULAWEB

OVERVIEW

The Public history seminar aims to convey to the student a summary knowledge of the methods, tools and techniques of public history. In particular, the topic of the gamification of history will be covered.

AIMS AND CONTENT

LEARNING OUTCOMES

The seminars and initiatives in Modern History explore specialised topics relating to Public History, with particular reference to the field of techniques and methods of history gamification. The list of seminars and initiatives allowing access to Modern History CFUs scheduled for this academic year is available on the Department's website.

AIMS AND LEARNING OUTCOMES

The seminar is aimed at understanding how an in-depth reflection on the gamification of history makes it possible to


    study and understand the events that took place/narrated/played on several levels: from a basic one, which focuses on learning about the events and protagonists of the historical period in question, retracing moves and simulating alternatives, up to a more critical level suited to university training, consisting of analysing the ideological background and interpretative postulates of the game itself, leading to a critical analysis of the product itself;


    reflecting on the background of the products, necessarily characterised by a careful study of the events and sources and historical reconstruction of the context that engages authors and creators; this casts an interesting perspective on historical knowledge as a professionalising capacity of scholars and enthusiasts;


    to consider the impact of the products in terms of public history, as a vehicle of knowledge of history and its processes transcending the mere specialised sphere towards broader and more frequented contexts of fruition, especially the younger generations accustomed to instruments of knowledge acquisition and transmission increasingly different from the traditional ones;


    reflect, more marginally, on the relationship between cultural fashions and the market, including the recreational market, considering, for example, the high number of products on the market for board games (and video games) with a contemporary setting compared to similar ones with a modernistic setting. The numbers of these relationships will be briefly illustrated, while also casting a glance at the (equally numerous and thus, equally trendy) products set in the classical (mainly wargames) and medieval ages.

 

TEACHING METHODS

During the seminar, students will participate in workshop activities jointly organised by PHLab (Laboratorio di Public History) and CeRG (Centro di ricerca sul gioco) experimenting GBL (Game based learning) techniques applied to the didactics of history.

SYLLABUS/CONTENT

The seminar will take place through a series of meetings whose calendar will be published on the Department website.

RECOMMENDED READING/BIBLIOGRAPHY

For further information on the topics covered in the Seminar, we recommend reading the following texts:

R. Masini - S. Masini, Le guerre di carta 2.0. Giocare con la storia nel Terzo Millennio, Milano, Unicopli, 2018

Mettere in gioco il passato. La storia contemporanea nell'esperienza ludica, a cura di Chiara Asti, Milano, Unicopli, 2019

R. Masini, Il gioco di Arianna. Guerra, politica ed economia nel labirinto della simulazione non lineare, Milano, Acies, 2020

La storia in gioco. Prospettive e limiti del racconto storico in forma ludica, a cura di Stefano Caselli, Milano, Bliblion, 2022

TEACHERS AND EXAM BOARD

LESSONS

Class schedule

The timetable for this course is available here: Portale EasyAcademy

EXAMS

EXAM DESCRIPTION

At the end of the seminar, students will have to submit a written report on the contents of the seminar which will be subject to suitability judgment by the teacher.

ASSESSMENT METHODS

The suitability judgment is based on the examination of the written report presented by the student and takes into account the form and content with which the topics addressed in the seminar meetings are described and treated.